Tweet by DrJimFan
August 5, 2025
This is game engine 2.0. Some day, all the complexity of UE5 will be absorbed by a data-driven blob of attention weights. Those weights take as input game controller commands and directly animate a spacetime chunk of pixels. Agrim and I were close friends and coauthors back at Stanford Vision Lab. So great to see him at the frontier of such cool research! Congrats!
- Author
- DrJimFan
- Date
- August 5, 2025
- Canonical URL
- /tweets/drjimfan-1952747404379504855-eac7b4