Tweet by DrJimFan

August 5, 2025

This is game engine 2.0. Some day, all the complexity of UE5 will be absorbed by a data-driven blob of attention weights. Those weights take as input game controller commands and directly animate a spacetime chunk of pixels. Agrim and I were close friends and coauthors back at Stanford Vision Lab. So great to see him at the frontier of such cool research! Congrats!

Author
DrJimFan
Date
August 5, 2025